Zune Set to Launch (original article by Paul Thurrott, thurrott@windowsitpro.com)
You might have seen the trying-hard-to-be-hip advertising by now:
Microsoft is beginning the marketing death march for its Zune portable
digital music player, hoping to convince consumers that there's a
viable alternative to Apple's dominant iPod. If the early reviews are
to be believed, however, Microsoft first-generation Zune isn't all
that exciting. It looks like it's going to be a tough holiday season
for the iPod challenger.
Microsoft will begin shipping Zune players to customers tomorrow--
Tuesday, November 14, 2006--almost a year after the company's high-
profile consumer launch of the Xbox 360. That timing isn't a
coincidence: The Zune was developed largely by a team created from the
same group that made the Xbox 360, and according to reports, that team
has spent all its time since last year working on this new initiative.
Code-named Argo--after the mythological ship that carried Jason and
the Argonauts--the Zune is really just a reconfigured Toshiba MP3
player bolstered by a new UI and PC-based client software, both of
which Microsoft designed. The company had looked into using its
Windows Media Player (WMP) software as the Zune's consumer front end
but decided to provide a simpler, Apple-like experience.
This decision, however, came at a cost. In addition to being
incompatible with the billions of songs sold through Apple's iTunes
Store, the Zune is also incompatible with the songs sold by all of
Microsoft's PlaysForSure partners, including MTV URGE, Napster, and
Yahoo! Music. It's also incompatible with RealNetworks' Rhapsody
service.
What Zune offers in exchange for these incompatibilities is a single
unique major feature that even Apple doesn't offer yet: Wi-Fi
connectivity. In very limited circumstances, Zune users can share
music and photos with one another wirelessly--assuming, of course,
that they can even find another Zune user.
If the early reviews are any indication, Apple has little to fear from
the first-generation Zune, although Microsoft has pledged to follow it
up with more designs in the year ahead. The initial device is heavier
and thicker than the iPod, and has worse battery life, even when the
Wi-Fi features are turned off. The device is also incompatible with
virtually all available iPod accessories and appears to have no
compelling reason for existing other than to satisfy the vanity and
hubris of certain Microsoft executives.
To beat the best you have to be the best, sounds like alot of money has been wasted on Zune research & development. Maybe the poor retail response Zune will experience will teach Microsoft a lesson, give consumers what they want, don't give consumers what you want them to have. Or maybe it won't and maybe they'll just throw another pile of money at it and spin the wheel again.